Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft's DX12, Star Citizen will use ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
What is a graphics API? API is short for application programming interface. When it comes to video games on the PC, developers almost always use one of the popular APIs to bring the games to life on ...
Intel published 50 performance figures for the DirectX 12 and Vulkan benchmarks. The Arc A380 performs lower than its competitors in games that use DirectX 11. The A750's performance in 1080p and ...
Baldur's Gate 3 is now out on PC. The game supports two APIs: Vulkan and Microsoft's DirectX 11. Since the difference between these two libraries isn't clear, many gamers are confused about what this ...
In the realm of PC gaming, there is an enormous industry push toward open-source graphics APIs like Vulkan. Performant, cross-platform software like Vulkan enables the incredible performance of games ...
3DMark synthetic GPU benchmarks have been a staple part of the review process here at TweakTown for a long time, and over the years, the two big standout tests have been the DirectX 11-based ...
After installing the massive game that is Baldur’s Gate 3 and then opening it up, you’ll be faced with your first dilemma of the game — should I use DirectX 11 or Vulkan as your choice of graphics API ...
Description: Buy games at the best prices on gamivo.com Use coupon code and get discount - testinggames System: Windows 10 Pro Intel i9 10900K 3.7GHz msi mpg Z490 gaming plus cpu Cooler - Zalman ...
You may have noticed while you're launching BG3 in the Larian Launcher that you're given a choice on whether or not to launch the game using Vulkan or DirectX 11. If you're unsure what these mean or ...
With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute ...