A personal project with a basic set of self taught shader code written in GLSL. This code is packaged as a "shaderpack" and is designed to be used with the shaders mod for Minecraft. This folder is to ...
* Return true if the deference between`a` and `b` is below the `epsilon` value. * Epsilon value is scaled by magnitude of `a` before comparison. bool almost_equal_relative(vec2 a, vec2 b, const float ...
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