This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. For this series' final entry, we're ...
(The Conversation) — In the most talked-about film from the final year of the 20th century, “The Matrix,” a computer hacker named Neo finds that the world he lives and works in isn’t real. It’s a ...
“Generating an incalculable paradox” might sound like a title from some cyberpunk novel, but for University of Louisville computer scientist Roman Yampolskiy, it’s one of several intricately detailed ...
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