Higher education enrolment rates are declining at a rate of 6 per cent for undergraduate and postgraduate studies in the UK, research shows. Lower continuation rates are also an issue, with students ...
Jennifer Zaino is a New York-based freelance writer specializing in business and technology journalism. Her work appears in publications including The Semantic Web Blog, RFID Journal, Smart Enterprise ...
This guide was reviewed by a Business News Daily editor to ensure it provides comprehensive and accurate information to aid your buying decision. In a business environment, company owners, managers, ...
Gamification is everywhere. From rewards programs to fitness apps, adding a game layer on top of the real world has blown up thanks to the power of mobile devices. In the workplace, the drive to ...
Rebecca Torchia is a web editor for EdTech: Focus on K–12. Previously, she has produced podcasts and written for several publications in Maryland, Washington, D.C., and her hometown of Pittsburgh.
“Gamification” is the practice of adding game-like elements to non-game contexts. It isn’t new, nor it is always a negative, but it is being aimed at consumers and employees more and more frequently, ...
“Gamification” – adding game-like elements into non-game or real-world settings – has become a popular concept in the pharmaceutical, healthcare, and event industries, especially as virtual engagement ...
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