Version 1: a navmesh grid for a cone avatar. Version 2: an extended version 1 with a new level/layer. The cone jumps between each terrain via a navmesh link component. Version 3: a navmesh grid for a ...
Moving an agent on a NavMesh in Unity is great for static environments. Navigating on moving platforms (e.g. a moving ship) can be challenging regarding jitter and networking. This project aims to ...
Abstract: Unity 3D is a cross-platform 3D game engine. That is an important problem of seeking the road in the process of game production. The main solution is path-finding algorithm in which the ...