This is a collection of shader includes from Unity's Universal and Core render pipelines to allow easier porting of shaders from URP to BiRP, and to allow built-in shaders to be written like URP ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
A sample collection featuring a compilation of my URP shaders made within Unity. Most of these were done for my CS320 Graphics Programming course at Kettering University. Note that while these shaders ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...
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