A typical VR project is an iterative combination of code and assets. Usually there’s a period of preproduction to concept interactivity and assets (via sketches). However, once production begins, you ...
This week Adobe revealed its new Substance 3D software suite which is designed to give creative professionals a comprehensive set of tools for modeling, texturing, and lighting 3D objects and scenes.
As I discovered with Cities VR, city-building types can gain something new and exciting in the transition to virtual reality. For a game like Townsmen, there’s an extra layer because you’re less city ...
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