Over the past few years, there’s been a lot of discussion about the convergence of video games and visual effects. Both mediums tend to rely on the same – or similar – tools these days to generate cg ...
Much of the content presented at SIGGRAPH (the Special Interest Group on GRAPHics and Interactive Techniques conference) can admittedly be beyond most people. That’s because the event, which takes ...
The "Global Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2018" report has been added to ResearchAndMarkets.com's offering. The total value of global animation industry was US$ ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results