As we hit Toy Story’s 30th anniversary, we thought about how far animation has come. No disrespect to the O.G., but after a ...
A courtroom jury views a computer animation of a vehicle accident or heinous crime. Does it help bring a conviction or acquittal? With no clear standards for animations that re-create incidents, the ...
This article revisits the issue of admissibility of computer-generated animations purporting to reconstruct a series of events or an accident. The discussion is stimulated, in part, by the speed with ...
When it comes to teaching science, animation seems like a natural fit. What better way to convey how a bicycle pump works or the functions of the human respiratory system? Yet research has turned up ...
The Pixar Era kicked off 30 years ago with the first installment of the popular franchise. It’s given us countless hits, but something has also been lost.
'Cuphead' co-creator Chad Moldenhauer talks about his studio's involvement in the Netflix series, what to expect from its art style and soundtrack ("we're keen to stay as far away from ...
Ed Catmull, the Pixar Animation Studios co-founder who helped pioneer the computer-animation industry and led Walt Disney Co.’s animation business to its contemporary renaissance, is retiring. Catmull ...
Co-founder of Studio Ghibli Hayao Miyazaki takes on a new medium in a new documentary. Never-Ending Man: Hayao Miyazaki will showcase the filmmaker’s first foray into digital animation as he creates a ...
Unexpected double lives, mysterious alternate realms, impending environmental doom, tech addiction, the complexities of parent-child relationships, gender fluidity, racial justice—these are just a few ...
Animation in film and video games is hard to make realistic: each action typically requires creating a separate controller, while deep reinforcement learning has yet to generate realistic human or ...