Being a Star Wars fan has always been a roller-coaster ride, with stratospheric highs and Glup Shitto lows. And then there’s Kinect Star Wars. In April 2012, just months before Disney announced plans ...
MIAMI--(BUSINESS WIRE)--World Kinect Corporation (NYSE: WKC) today announced the amendment and extension of its $2 billion senior unsecured credit facility, which includes both a revolving credit ...
Newly discovered comet C/2025 V1 (Borisov), which has some minor similarities to 3I/ATLAS, will make its closest approach to Earth on Tuesday (Nov. 11). However, despite recent rumors, the two objects ...
The Xbox Kinect has turned 15, and we’re all grateful the industry got over its obsession with whatever Nintendo was up to at the time. Announced in 2009 as Project Natal, with hindsight being 20:20, ...
In 2010, when Microsoft unveiled the Kinect, it pitched the camera as a revolutionary new gaming device. Swing an imaginary lightsaber and that would be translated onscreen. Throw a football and it ...
Of all major game publishers, Nintendo is the one most associated with bizarre controls. From the Virtual Boy to the Wiimote, Nintendo's history is studded with unorthodox new ways to play games — ...
Lenovo is no stranger to glasses with new-age tech stuffed into them. However, this is the first pair of smart glasses with AI from the company, and they skip one of the most trendy features. AR ...
Lenovo on Friday unveiled its AI Glasses V1, an ultra-lightweight device weighing just 38 grams. It features a resin diffractive waveguide display with 2,000 nits of brightness and lenses only 1.8mm ...
Lenovo has launched the AI Glasses V1 in China, pricing them at 3,999 yuan ($562). The glasses will be available for purchase on JD.com starting November 9. The product focuses on lightweight comfort ...
Anyone remember Xbox Kinect? It was this strange-looking motion-sensing peripheral for the Xbox 360, and later Xbox One, which used a camera to track the gamer's movements. First unveiled at E3 2009 ...
The concept of a 3D scanner can seem rather simple in theory: simply point a camera at the physical object you wish to scan in, rotate around the object to capture all angles and stitch it together ...
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