AI-generated images are becoming increasingly realistic, but spotting these obvious clues can help you identify the artificial creations. I’ve been writing about consumer technology and video games ...
Abstract: Continuous Variable Quantum Key Distribution (CV-QKD) is currently experiencing rapid and significant growth. This can be attributed to its capacity to increase resilience to noise and its ...
Background: To compare the ability and potential additional value of various diffusion models, including continuous-time random walk (CTRW), restrictive spectrum imaging (RSI), and diffusion-weighted ...
Regulating the molecular weight distribution (MWD) and copolymer composition is of great significance for controlling the properties of polymer materials. Combining reversible deactivation radical ...
ABSTRACT: The behavior of beams with variable stiffness subjected to the action of variable loadings (impulse or harmonic) is analyzed in this paper using the successive approximation method. This ...
This is a .glsl shader file that I'm compiling using sokol-shdc I grabbed from the sokol-tools-bin repo. You can see in the fragment shader that I have a uniform block with a float variable called ...
First of all, I am not sure whether it is a bug or not. I was training my own model with DDP enabled which ran into this error. Then I took examples/distributed ...