In this video, we document our journey of learning the 3D modeling software Blender, dedicating 100 hours to mastering it. We followed several tutorials, including Blender Guru's Donut, Grant Abbitt's ...
ABSTRACT: The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...
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A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
This is a simple shader for displaying numbers in Unity. Displays up to 6 digits Lightweight shader with optimized performance Fully compatible with Particle System Comes with 7 default font textures ...
Abstract: Aiming at the problem that scattering effect can not be achieved in traditional shader rendering, a water surface scattering model based on Unity3D Shader is proposed. Firstly, the scattered ...